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Full AI system in Unreal Engine5 & C++, Beginners to advance

Full AI system in Unreal Engine5 & C++, Beginners to advance

Full AI system in Unreal Engine5 & C++, Beginners to advance

This course covered AI system in Unreal Engine 5 using C++, with two fun projects.

Reedem On Udemy.

What you'll learn
  • C++ Basics: Everything you need to know before starting UE5
  • Unreal Engine 5 Basics: we will cover Unreal Engine 5 basics to be ready for game development
  • Using Unreal Engine 5 and C++ together, l will teach how to use UE5 classes and how to add our own classes and functions into that
  • Creating a map: I will show you how to create a full game map
  • Shooter 3rd person character: we will start it from blank class and will add all the functionality using C++
  • AI in UE5 and C++: Will cover: AIController class, SetFocus, MoveToActor, LineOfSightTo, BehaviorTree, BT Tasks, BT Decorators and custom tasks
  • Adding sound effects and particle effects into game
  • Game HUD, Health bar, Loser screen widget, field of view of camera and enemy health bar
  • Full AI control people
  • AI control cars
  • Car driving
  • Car damage effect, exploding and spawning old damaged car after shooting the car
  • Strong AI police system
  • Creating final project
Description

Want to learn Artificial intelligence in Unreal Engine 5 and C++?

Yeah! let's start it!

This is a complete course for those who want to learn AI in UE5 and C++. here we will use C++ and Unreal Engine together to make it more powerful.

I will start everything from beginning very simple, then we will jump into intermediate and advance topics.

C++ is one of the most powerful programming languages in the world, and Unreal Engine 5 is an gaming engine famous for creating games like Fortnite, Borderlands 3, Observer, and Star Wars Jedi: Fallen Order. so using these two powerful tools can make your dreams come true.

in this course we will cover following topics:

1. C++ Basics:
  1. Build first C++ Program
  2. Compile and Errors
  3. Variables and Constants
  4. Arrays
  5. Expressions and Statements
  6. Operations
  7. If – else Statement
  8. Looping
  9. Functions
  10. Pointers
2. Creating a secrete maker program using C++

3. Unreal Engine 5 Basics:
  1. Introduction
  2. Installing
  3. User Interface
  4. Navigation and camera control
  5. Viewport Settings
  6. Creating and Transforming objects
  7. Post Process Volume
  8. Materials
  9. Texture and its types
  10. Lighting
  11. Lumen
  12. Landscape
  13. Landscape Materials
  14. MegaScans Library
  15. Foliage System
4. Using C++ and UE5 together (simple car game)
  1. Classes in Unreal Engine 5
  2. PAWN class
  3. UE5 Actor Components
  4. Forward Declaration
  5. Creating objects and Components
  6. UPROPERTY
  7. Mesh, Camera and Spring Arm components
  8. Possessing A Pawn as game player
  9. Input (Bind Axis and Bind Action)
  10. UE_LOG
  11. Add Actor Local Offset
  12. Frame rate and Delta time
  13. Add Actor Local Rotation
  14. Rotator and FVector
5. Creating a game map

6. Shooter Game
  1. Character class
  2. Character Movement Functions
  3. Animation blueprint and Blend space
  4. Actor class
  5. Spawning Actor
  6. Attach to component
  7. Shooting function
  8. Particle Effects
  9. Line Tracing
  10. Take Damage
  11. Virtual Take Damage function and receiving the damage
  12. Health variables
  13. IsDead function
  14. Death animation
7. AI in Unreal Engine 5 and C++
  1. AI controller class
  2. Set focus
  3. AI Movement:
  4. Nav Mesh
  5. MoveToActor
  6. LineOfSightTo
  7. Behavior Tree
  8. BT Tasks
  9. BT Decorators
  10. Blackboard Keys
  11. BTTaskNode
  12. Shoot Task
  13. FCollisionQueryParams
8. Game Details
  1. Sound Effects
  2. GameMode
  3. Player Controller
  4. Widgets
  5. LoserScreen
  6. Game HUD
  7. Health bar
  8. Field of view of camera
  9. Animation State Machine
9. Advance Game AI
  1. Full AI people control system
  2. Full AI Control cars
  3. Car Driving
  4. Car Damage and Exploding
  5. Spawning damaged car
  6. Strong AI Enemy
10. Finalizing the Game

Instruction : Rahmatullah Muhammad

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