Unreal Engine 5 C++: Climbing System
Unreal Engine 5 C++: Climbing System Build a climbing system through Movement Component && Control Rig && Motion Warping in Unreal Engine 5 using C++
What you'll learn
- Use custom character movement component to extend the movement logic
- Learn all sorts of important math concepts like dot product/cross product for climbing calculation
- Use control rig to add root motion to mixamo animation
- Use control rig to adjust mixamo animation
- Understand the animation logic behind animation blueprint
- Utilize control rig for hand and feet IK
- Make use of motion warping for advanced character movement
- Create custom algorithms for ledge and floor detection
- Build a robust climbing system with clean and extendable code
- Create custom algorithms for different climbing condition check