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Unreal Engine 5 C++: Climbing System



Unreal Engine 5 C++: Climbing System Build a climbing system through Movement Component && Control Rig && Motion Warping in Unreal Engine 5 using C++

What you'll learn

  • Use custom character movement component to extend the movement logic
  • Learn all sorts of important math concepts like dot product/cross product for climbing calculation
  • Use control rig to add root motion to mixamo animation
  • Use control rig to adjust mixamo animation
  • Understand the animation logic behind animation blueprint
  • Utilize control rig for hand and feet IK
  • Make use of motion warping for advanced character movement
  • Create custom algorithms for ledge and floor detection
  • Build a robust climbing system with clean and extendable code
  • Create custom algorithms for different climbing condition check

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