Skip to content Skip to sidebar Skip to footer

Widget HTML #1

Remake Retro Games with JavaScript


Remake Retro Games with JavaScript Make interactive animated games from scratch. This time with space bugs, lasers and asteroids!

Learn More

What you'll learn

  • Learn how to animate game characters
  • Build a browser based game from start to finish
  • Explore the basics of game design
  • Create multiple different enemy types with different visuals and behaviours
  • Implement 3 weapon types and boss battles
  • Write JavaScript code from scratch with no frameworks and no libraries

Requirements

  • Basic knowledge of HTML5, CSS3 and JavaScript is needed to get the maximum value, this course is not for complete beginners.

Old is gold. Let's get inspired by the classic games from the 80's and add our own graphics and game features. Explore the interstellar void and use 3 different weapon types to burn through swarms of space bugs of different types, some larger than the others.

We will start with a game loosely inspired by the classic Space Invaders arcade and we will experiment with different additional features such as boss battles, super weapons and different enemy types.

Let's explore object oriented programming with JavaScript and implement a useful set of basic 2D game development techniques such as object pool design pattern, sprite animation, timing and staggering techniques using timestamps and much more.

Don't forget to download all the bonus gifts. Students of this course will get a pack of premium quality 2D game art, this time in a sci-fi space theme. You can also download the source code from multiple stages of the project, as we gradually add more features.

We will implement multiple enemy types:

Beetlemorph - basic enemy, 1 hit is enough

Rhinomorph - armored enemy, multiple lives, multiple damage states

Mantismorph - massive boss size enemy, increasing pool of lives

Eaglemorph - when hit, it will sacrifice a body segment and it will spit it back

Squidmorph - unknown alien bug, use everything we learned to implement your own unique enemy type

Who this course is for:

  • Beginner JavaScript developers, who already know the basics and are ready to start with more complex, fun projects