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Create a realistic Coffee cup in Blender


Creating a realistic coffee cup in Blender involves a combination of modeling, texturing, and rendering techniques. In this step-by-step guide, we will walk through the process of creating a detailed and lifelike coffee cup using Blender, a powerful and open-source 3D modeling software.

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Step 1: Setting up Blender

Before diving into the modeling process, ensure you have Blender installed on your computer. You can download the latest version from the official Blender website ( Once installed, open Blender and familiarize yourself with the interface.

Step 2: Creating the Base Shape

Add a Cylinder:

Press Shift + A to open the Add menu.

Select "Mesh" and then "Cylinder."

Adjust Cylinder Properties:

In the bottom left corner, you can adjust the number of vertices and cap fill type. For a smoother cup, set vertices to a higher number (e.g., 32) and choose "NGon" for the cap fill type.


Press S to scale the cylinder. Scale it along the Z-axis to get the desired height for your coffee cup.

Step 3: Shaping the Cup

Edit Mode:

Press Tab to enter Edit Mode.


Select the top and bottom faces by clicking while holding down Alt.

Use S to scale and E to extrude, shaping the cup to your liking.

Step 4: Adding the Handle

Add a Circle:

Press Shift + A and select "Mesh" > "Circle."

Adjust Circle Properties:

Set the vertices to a low number, like 8.

Extrude the Handle:

Enter Edit Mode (Tab), select the circle, and extrude it to form the handle.

Step 5: UV Unwrapping

Select All Faces:

In Edit Mode, press A to select all faces.


Press U and select "Smart UV Project" to unwrap the mesh.

Step 6: Texture Painting

Switch to Texture Paint Mode:

Change the mode at the top of the screen to "Texture Paint."

Open a New Texture:

Create a new texture in the "Texture" tab and set its resolution.


Use the painting tools to add color and details to your cup. Pay attention to areas like the handle, where you might want a different color.

Step 7: Adding Realism with Materials

Create a New Material:

In the "Material" tab, click "New."

Shader Editor:

Open the Shader Editor in the "Layout" workspace.

Assign Textures:

Connect the color output of your texture to the Base Color input of the Principled BSDF shader.

Adjust Settings:

Tweak settings like Roughness and Specularity for a more realistic appearance.

Step 8: Lighting

Add Lights:

Press Shift + A and select "Light" to add different lights to your scene.


Experiment with light placement to achieve the desired look. A three-point lighting setup (key light, fill light, and rim light) works well.

Step 9: Rendering

Set Up Rendering:

In the "Render" tab, adjust settings such as resolution and output format.

Render Image:

Click "Render" to see how your coffee cup looks with the applied textures and lighting.

Step 10: Final Touches


Use Blender's compositing features to add final touches like color correction or vignettes.


Once satisfied with the result, export your image or animation.

Congratulations! You've successfully created a realistic coffee cup in Blender. Remember, practice is key to mastering 3D modeling, so feel free to experiment with different shapes, textures, and lighting setups to enhance your skills.

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