CS-GO Gaming Aimbot with YOLOv7 | YOLOv8
CS-GO Gaming Aimbot with YOLOv7 | YOLOv8
Develop a CS:GO gaming aimbot using YOLOv7. Gain insights into object detection principles with YOLO.
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Counter-Strike: Global Offensive (CS: GO) is one of the most popular first-person shooter games in the world. Since its release in 2012, it has garnered a massive player base and has become a cornerstone of the esports scene. In such a competitive environment, players are constantly looking for ways to improve their performance. This has led to the development of various tools and cheats, one of the most controversial being aimbots. An aimbot is a type of cheating software that automatically aims at enemies, giving the user a significant advantage.
The Ethics and Legality of Aimbots
Before diving into the technical details of creating an aimbot using YOLO (You Only Look Once) models, it's important to acknowledge the ethical and legal implications. Using aimbots is considered cheating and is against the terms of service of CS: GO. It undermines fair play and can lead to bans or legal consequences. This article is for educational purposes only, to explore the capabilities of computer vision and machine learning, and not to promote or facilitate cheating in games.
YOLOv7 and YOLOv8: An Overview
YOLO is a state-of-the-art, real-time object detection system. YOLOv7 and YOLOv8 are the latest iterations, improving on the speed and accuracy of their predecessors. YOLOv7 brought significant improvements in terms of efficiency and speed, while YOLOv8 further enhances these aspects with better accuracy and even faster inference times. These models can be trained to detect various objects, including player characters in CS: GO, making them suitable for developing an aimbot.
Setting Up the Environment
To create an aimbot using YOLO models, you need a development environment equipped with the necessary tools and libraries. Here’s a basic setup:
- Python: The primary language for implementing YOLO models.
- OpenCV: A library for real-time computer vision.
- PyTorch or TensorFlow: Frameworks for deep learning.
- YOLOv7/YOLOv8 Weights and Configuration Files: Pre-trained models or custom-trained models for player detection.
- CS: GO: The game itself, running in windowed mode for easier access to the screen content.
Capturing the Game Screen
First, you need to capture the game screen in real-time. This can be done using libraries like mss
or pygetwindow
combined with OpenCV
. Here’s an example:
pythonimport cv2
import numpy as np
import mss
sct = mss.mss()
monitor = {"top": 0, "left": 0, "width": 1920, "height": 1080}
while True:
screenshot = np.array(sct.grab(monitor))
frame = cv2.cvtColor(screenshot, cv2.COLOR_BGRA2BGR)
cv2.imshow("Screen", frame)
if cv2.waitKey(1) & 0xFF == ord('q'):
break
cv2.destroyAllWindows()
This code captures the entire screen and displays it in a window. Adjust the monitor
dictionary to match your screen resolution.
Integrating YOLO for Object Detection
Next, integrate the YOLO model to detect players. Load the pre-trained YOLOv7 or YOLOv8 model and run inference on the captured frames.
Loading the Model
Here’s how to load a YOLOv7 model using PyTorch:
pythonimport torch
model = torch.hub.load('ultralytics/yolov7', 'yolov7')
model.eval()
Running Inference
To run inference on each frame, convert the frame to a format compatible with the model and perform detection:
pythonresults = model(frame)
detections = results.xyxy[0].cpu().numpy() # bounding boxes
Drawing Bounding Boxes
Draw the detected bounding boxes on the frame:
pythonfor x1, y1, x2, y2, conf, cls in detections:
cv2.rectangle(frame, (int(x1), int(y1)), (int(x2), int(y2)), (0, 255, 0), 2)
label = f"{conf:.2f}"
cv2.putText(frame, label, (int(x1), int(y1) - 10), cv2.FONT_HERSHEY_SIMPLEX, 0.5, (0, 255, 0), 2)
Implementing the Aimbot Logic
Once you have detected the players, the next step is to implement the aimbot logic. This involves calculating the center of the detected bounding box and moving the mouse cursor to that position.
Calculating the Target Position
Calculate the center of the bounding box:
pythontarget_x = int((x1 + x2) / 2)
target_y = int((y1 + y2) / 2)
Moving the Mouse Cursor
Use a library like pyautogui
to move the mouse cursor:
pythonimport pyautogui
pyautogui.moveTo(target_x, target_y)
pyautogui.click() # Simulate a mouse click
Putting It All Together
Combine all these steps into a single script that captures the screen, runs object detection, and moves the mouse cursor to aim at detected players:
pythonimport cv2
import numpy as np
import mss
import torch
import pyautogui
# Load YOLO model
model = torch.hub.load('ultralytics/yolov7', 'yolov7')
model.eval()
# Screen capture setup
sct = mss.mss()
monitor = {"top": 0, "left": 0, "width": 1920, "height": 1080}
while True:
# Capture screen
screenshot = np.array(sct.grab(monitor))
frame = cv2.cvtColor(screenshot, cv2.COLOR_BGRA2BGR)
# Run YOLO inference
results = model(frame)
detections = results.xyxy[0].cpu().numpy() # Bounding boxes
# Process detections
for x1, y1, x2, y2, conf, cls in detections:
if conf > 0.5: # Confidence threshold
target_x = int((x1 + x2) / 2)
target_y = int((y1 + y2) / 2)
# Move mouse cursor
pyautogui.moveTo(target_x, target_y)
pyautogui.click() # Simulate a mouse click
# Draw bounding box for visualization
cv2.rectangle(frame, (int(x1), int(y1)), (int(x2), int(y2)), (0, 255, 0), 2)
label = f"{conf:.2f}"
cv2.putText(frame, label, (int(x1), int(y1) - 10), cv2.FONT_HERSHEY_SIMPLEX, 0.5, (0, 255, 0), 2)
# Display the frame
cv2.imshow("Screen", frame)
if cv2.waitKey(1) & 0xFF == ord('q'):
break
cv2.destroyAllWindows()
Conclusion
Creating an aimbot for CS: GO using YOLOv7 or YOLOv8 involves capturing the game screen, detecting players with a YOLO model, and moving the mouse cursor to aim automatically. While the technical challenge can be intriguing, it's crucial to remember that using such cheats in actual gameplay is unethical and can lead to severe consequences. This article aims to showcase the power of computer vision and deep learning, encouraging responsible use of these technologies in a manner that respects the integrity of competitive gaming.