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Learn Stylized Game Environment Creation : Blender and UE5


Learn Stylized Game Environment Creation : Blender and UE5

Create beautiful stylized game ready environments with Blender and Unreal Engine 5.

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What you'll learn

  • The complete game environment workflow using blender and unreal engine 5
  • Stylized Sculpting and Material Creation
  • Creating Stylized Foliage such as Grass, Flowers, Trees and Rocks!
  • Creating Optimized Trimsheets for modular texturing!
  • An Introduction to Unreal engine Materials and Shader Script
  • Learning the high to low poly baking workflow for optimized textures
  • Learning to create Seamless Textures and Trimsheets for large scale texturing
  • Modeling Props and UV Mapping for Environments!
  • A Complete Environment!

Introduction

Want to make beautiful Game Ready Stylized Environments? Blender is slowly being adopted by big companies such as Ubisoft and EA as well as many up and coming indie studios as their main software of choice to make game art! While the software is impressive with many features and affordability, the documentation for a game Game Environment workflow in blender is still scarce, I hope to bring the necessary information and techniques you help you transition or start making game assets with blender

Learn all the necessary tools and tips to create game ready Environments while completing a whole stylized environment from scratch. The goal of this course is to bridge the gap to create game environments with more affordable software but still keeping industry standard workflows. For the best experience, the entire project takes a hands on approach to learning and you build all the assets from scratch.

What you will learn

  • The complete game environment workflow using blender and unreal engine 5
  • Stylized Sculpting in Blender and Material Creation
  • Creating Stylized Foliage such as Grass, Flowers, Trees and Rocks!
  • Creating Optimized Trimsheets for modular texturing!
  • An Introduction to Unreal engine Materials and Shader Script
  • Learning the high to low poly baking workflow for optimized textures
  • Learning to create Seamless Textures and Trimsheets for large scale texturing
  • Modeling Props and UV Mapping for Environments!
  • A Complete Environment!