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"My neighbor Totoro" Ghibli Studio in 3D Blender 4. Beginner

"My neighbor Totoro" Ghibli Studio in 3D Blender 4. Beginner

 Design 3D & Animation 3D Modeling. Preview this course. "My neighbor Totoro" Ghibli Studio in 3D Blender 4. Beginner. Learn to create Stylized .

Creating 3D models inspired by Studio Ghibli's "My Neighbor Totoro" is an exciting journey for any Blender beginner. This guide will walk you through the basics of using Blender 4 to create a simple 3D scene featuring Totoro, the iconic character from the beloved film.

Getting Started with Blender 4

Downloading and Installing Blender 4

  1. Visit Blender's Official Website: Go to and download the latest version of Blender 4.
  2. Install Blender: Follow the installation instructions for your operating system.

Familiarizing Yourself with the Blender Interface

Before diving into modeling, it’s essential to understand the Blender interface:

  • 3D Viewport: This is where you will see and interact with your 3D models.
  • Toolbar: Located on the left, it contains tools for manipulating your models.
  • Properties Panel: On the right, it shows properties for selected objects.
  • Outliner: At the top right, it lists all objects in your scene.
  • Timeline: At the bottom, used for animation but can be hidden for static modeling.

Modeling Totoro

Step 1: Basic Shape

  1. Add a Mesh: Start by adding a mesh. Go to Add > Mesh > UV Sphere. This sphere will be the base shape for Totoro’s body.
  2. Scale the Sphere: Press S to scale the sphere to a more oval shape. Totoro has a rounded yet slightly egg-shaped body.
  3. Adjust Proportions: Enter Edit Mode by pressing Tab. Select the top vertices and scale them down slightly to give Totoro a rounded top.

Step 2: Adding Details

  1. Create the Belly: Add another UV Sphere for Totoro’s belly. Scale it down and position it in front of the main body.
  2. Merge the Belly: In Edit Mode, use the Boolean modifier to join the belly to the body mesh. Go to the Modifier panel, select Boolean, and choose Union.

Step 3: Limbs and Ears

  1. Arms: Use cylinders to create the arms. Add a cylinder (Add > Mesh > Cylinder), scale it down, and position it on the sides of Totoro’s body. Slightly bend the arms using proportional editing (O key).
  2. Legs: Similarly, use cylinders for the legs, positioning and scaling them appropriately.
  3. Ears: Use cones or extrude faces from the top of the body mesh to form Totoro’s ears. Adjust their size and position to match Totoro’s distinct look.

Step 4: Eyes and Nose

  1. Eyes: Add two small spheres for the eyes. Scale and position them on Totoro’s face.
  2. Nose: Use a smaller sphere for the nose, placing it between and slightly below the eyes.

Texturing and Shading

Step 1: UV Unwrapping

  1. UV Unwrap: Select your model and enter Edit Mode. Press U and choose Smart UV Project. This will create a UV map for your model.
  2. Export UV Layout: In the UV editor, export the UV layout to use as a guide for texturing.

Step 2: Texturing

  1. Create a Texture: Using software like GIMP or Photoshop, create a texture for Totoro. Focus on his grey fur, white belly, and characteristic markings.
  2. Import Texture: In Blender, go to the Shading workspace. Create a new material, add an Image Texture node, and load your texture.

Step 3: Applying the Texture

  1. Assign Material: Assign the material with the imported texture to Totoro. Ensure the texture mapping aligns correctly using the UV map.

Lighting and Rendering

Step 1: Setting Up Lighting

  1. Add Lights: Place a few lights in your scene. A combination of point lights and area lights works well. Position them to highlight Totoro’s features.
  2. Adjust Light Settings: Tweak the light intensity and color to create a soft, natural look that complements Totoro’s character.

Step 2: Camera Setup

  1. Add a Camera: Place a camera in your scene (Add > Camera). Position it to get a good view of Totoro.
  2. Camera Settings: Adjust the camera settings in the properties panel to achieve the desired framing and focal length.

Step 3: Rendering

  1. Render Settings: Go to the render properties panel and adjust settings such as resolution, samples, and output format.
  2. Render Image: Press F12 to render your image. After rendering, save the image from the render window.

Final Touches


  1. Compositing: Use Blender’s compositor to add final touches like color correction, brightness, and contrast adjustments.
  2. Export: Once satisfied, export your final image.


Creating a 3D model of Totoro in Blender 4 as a beginner involves understanding the basics of 3D modeling, texturing, lighting, and rendering. By following this guide, you can create a charming 3D representation of Totoro, capturing the essence of the beloved character from Studio Ghibli’s "My Neighbor Totoro." Happy modeling!