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Unity VR Tutorial: Unity XR Interaction Toolkit 3.0

Unity VR Tutorial: Unity XR Interaction Toolkit 3.0

Have a XR/VR device (In the course, I used Meta Quest 3 for demonstration, but Meta Quest 3s, Meta Quest 2 or other device which supports OpenXR are compatible.)

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What you'll learn

  • Basic knowledge of VR Development
  • Fundamental interaction modules of Unity XR Interaction Toolkit (version 3.x)
  • Direct and Distance Grab
  • VR locomotion (Teleportation, Continuous Move)
  • UI Interaction
  • Ray Interaction
  • VR Shadow Optimization
  • Unity Engine Fundamentals
  • Input System for XR

This course will show you how to develop XR applications using Unity's XR Interaction Toolkit. Through systematic study, you will learn the development of common interaction modules in XR development, such as grab, ray interaction, UI interaction, player movement, teleportation and poke interaction.

Advantages of this course:

  • Through systematic class arrangement and high-quality course content, we help students get started with XR development and build their own knowledge system.
  • XR Interaction Toolkit is cross-platform and has gradually become a popular standard in the industry. Learning this set of development tools can theoretically develop most devices on the market, such as Quest, Pico, Apple Vision Pro, and PCVR. It is more convenient in cross-platform development. Learning this tutorial and mastering the common interactive development module can reduce the learning cost of developing new devices in the future.
  • This course is the latest systematic development tutorial of XR Interaction Toolkit, because this tool has been updated to version 3.0 or above, and there are big changes compared with previous versions. In addition, new systems and SDKs of many devices are gradually using XR Interaction Toolkit version 3.0 or above.
  • The course has a more concrete explanation of some brief and abstract descriptions in the official developer documentation, and through professional guidance, solves some difficult points that students often encounter in self-study.
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