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Multiplayer Racing Game Development in Unreal Engine 5 & C++



Multiplayer Racing Game Development in Unreal Engine 5 & C++

Master multiplayer networking, replication, and Steam integration to create a fully functional racing game in UE5

What you'll learn

  • Multiplayer Basics – Understand how multiplayer networking works in Unreal Engine 5 with C++.
  • Steam Integration – Implement Steam’s Online Subsystem for hosting and joining multiplayer games.
  • Session Management – Create, find, and manage public and private game sessions.
  • Networking & Replication – Sync player actions, vehicle movement, and race events across clients.
  • Custom Game Modes – Build a structured game flow with menus, lobby, race start, and finish logic.
  • Vehicle Physics & Replication – Develop a fully replicated racing car with realistic physics.
  • Remote Procedure Calls (RPCs) – Use RPCs and delegates for real-time multiplayer interactions.
  • Multiplayer UI & Menus – Design a user-friendly menu for selecting cars, hosting, and joining games.
  • Win/Loss System – Implement a race-winning system with real-time updates for all players.
  • Optimization & Best Practices – Improve performance and reduce lag in multiplayer racing games.

Have you ever wanted to create your own multiplayer racing game? In this course, you will learn how to build a fully functional multiplayer racing game using Unreal Engine 5, C++, and Steam. 

We will cover everything from networking basics to advanced replication, custom session management, and Steam integration.

By the end of this course, you’ll have a complete multiplayer racing game where players can host and join online matches, race against each other with real-time networking, and experience a fully replicated gameplay system.

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