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Unreal Engine 5 - Open World Landscapes



Unreal Engine 5 - Open World Landscapes

Master Unreal Engine's Landscape editing tools to create massive environments like in "Breath of the Wild"

What you'll learn

  • How to create new landscapes
  • How to import existing (real world!) landscapes
  • How to sculpt mountains, valleys, plateaus, and caves
  • How to paint a terrain with mud, grass, rock, or snow textures
  • How to populate a landscape with grass, flower, bush, and tree foliage
  • How to add oceans, lakes, and rivers
  • How to populate a landscape with road, fence, and mesh splines
  • How to add God rays and fog

In this game design course, you'll learn how to use Unreal Engine's Landscape and Foliage Editing tools so that YOU can build open world environments like seen in "Legend of Zelda:  Breath of the Wild."  Knowing how to use these tools is a critical skill for those aspiring to be Level Designers or Environment Artists!

This course contains over 45 fun-to-follow video lessons!  You'll learn how to:
  • Setup a project in the Unreal Engine
  • Grab (free) asset packs from the integrated "Fab" tab in Unreal and use them in our project
  • Create a new landscape
  • Import existing (real world!) landscapes
  • Work on modifying existing landscapes
  • Sculpt mountains, valleys, plateaus, and caves
  • Apply and work with landscape materials
  • Paint landscape surfaces with mud, grass, rock, or snow textures
  • Populate a landscape with grass, flower, bush, or tree foliage
  • Populate a landscape with road, fence, and mesh splines
  • Use numerous Sculpting and Foliage tools within Unreal
  • Illuminate our landscapes with dynamic lighting
  • Add fog & God rays
  • Stream sections of your open world in and out
  • Optimize the performance of our open world
  • And more!
With the knowledge gained in these video lessons, you'll have the necessary skills to start building your OWN open world environments!

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