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Unreal Engine 5 : 7 Course in 1 ultimate mega course UE5




Unreal Engine 5 : 7 Course in 1 ultimate mega course UE5

fighter jet , tank , helicopter , ship , destruction , FPS , platforms all in one course with unreal engine 5


What you'll learn

  • Fighter jet game mechanics
  • Radar and Sam missile system
  • M1 Tank game mechanics
  • Artilleries
  • Helicopter game mechanics
  • Anti air gun
  • Ship game mechanics
  • Chaos destruction
  • APC game mechanics
  • FPS shooter game mechanics
  • AI for enemy
  • Third person game mechanics

we have seven course in one course



first section is anther course just for absolute beginners



1.fighter jet course F18

lets learn how we can use chaos vehicle system to create a game like Ace combat game

we start with moving our f18 and then we will add effects for its engine like VFX and sounds

we learn how to fly with it and how to maneuver and shoot our targets with our missile system

we add more effects to our missile along the course

next we need enemy and for that we use a radar system and Sam system

By the end of the course you will be able to create your own Fighter jet game with radar system and sam system in unreal engine 5



2.tank course M1 Abram

In this course we will learn everything about how to create a tank game that we start from defining engine , wheels and then we start with movement of our tank

we will add sound and lots of VFX to our game

then we will have some UI for having health bar and reload bar and rotation of turret UI

next we will add artilleries as enemy that can predict tank movement and shoot at it



3.helicopter course apache

we will learn all about wheels how to move them rotate them and use a handbrake

next we learn how to use vehicle movement component to make our helicopter fly

then we add niagara effects for showing the distance to the ground with some dust

next we will use animation blueprint to rotate the blades of helicopter

for the enemy we will create a anti air gun so it can shoot at our helicopter and destroy it



4.ship on ocean course destroyer

In this course we will create a ship game that will float on ocean

first we create ocean then we import files for our ship and we create blueprint for our ship to make it float in our ocean

then we use ship gun so we can shoot at our enemy

as enemy we use a anti ship artillery's that can hit ship and sink it

we will add some visual effects and some sound to our ship game as well



5.chaos destruction course building

In this course we learn all about chaos destruction

we learn the basics of it

how to make things destroyable and how to change their property to resist more to explosion

next we go and create building with glasses concrete and woods



6.FPS course M4

In this course we start from creating our FPS character that can move around look around at aim at things

next we will add some UI to our character so we now where we are aiming then we add a ammo system to manage how much ammo we have

next we will add firing weapon mechanics and add visual effects (Niagara system) and sound

next we add some UI for both ammo manager and health and shield UI with widget blueprint

then we will have a reload system

then we start with animations to play the reload animations walk and sprint animations and event firing animations

then we go and create a AI to be our enemy and we use a kraken skeletal mesh for it that can attack player and get to be killed as well

next we create a modular Item blueprint that can be ammo item , health item or shield item



7.platforms course stack O bot

in this course we start by creating our character blueprint and first we make it move with good animations

them we add jump and jet pack to it

next we create a door blueprint so it will open and close automatically

next we create two type of elevator one that get you to top and one that will fall if you stay at top of it

next we create a fan blueprint that can shoot the player into the sky

next we will create a stomper that can push player of the edge

next we create a moving platform that with a spline you can easily tell it where to go and get back

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